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Obscure 2 mega
Obscure 2 mega







obscure 2 mega

Most Wanted includes alternate Scum pilots for any Firespray or HWK-290 ships you may already own.

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You can use the new scum pilot cards with any Y-Wings or Z-95 Headhunters that you may already have in your collection, and you can also use the new Y-Wing and Z-95 models with the older pilots in your existing Rebel fleets. In addition to the three fighters and their associated pilots, this expansion also includes alternate pilot card for other existing ships. It's the same price as the core set, and includes as many ships and plenty of upgrades (including the coveted "Bomb Upgrade" for Y-Wings). Most Wanted is actually a surprisingly content-rich expansion and provides pretty good value for its price. Those limitations aside, I actually do recommend picking up Most Wanted if you're interested in the Scum & Villainy faction. While the Rebels and Scum would be working together to defeat the Imperial player, they might also be competing for who steals the most cargo. For example, I could imagine a scenario in which the Scum and Rebels team up against a single Imperial player to do something like steal some Imperial cargo pods. To make things more interesting, you could maybe create a scenario in which Scum are teamed up with another faction, but the scum player and their teammate actually have conflicting goals or objectives. But there are no rules for a 50-point vs 50-point vs 50-point, three-player free-for-all.

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This could allow (for example) a 100-point rebel squad to face off against a team of a 50-point imperial squad and a 50-point scum squad (or larger fleets, if you so desire). You can, of course, add a third or fourth player using the core set's team rules. I'm not quite sure how having a third player would work within the game, but it would have been nice to have been able to include more friends. Unfortunately, despite adding a third faction, Most Wanted (and the other Scum & Villainy expansions) do not add rules for a third player. You can't play 1 v 1 v 1, but you could have Scum team up with another faction. Both of these ship types are already for sale as stand-alone expansion ships for the Rebel faction, so there isn't anything terribly new or innovative here.

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It includes a variant of the Y-Wing and two Z-95 Headhunters with alternate paint schemes. A player interested in Scum could, hypothetically get by without investing in this expansion. Fantasy Flight still wants to nickel-and-dime you into paying extra for those components. It's still an expansion to the core X-Wing game, and so it does not include maneuver templates, dice, and other core components. Most Wanted acts as a "base set" for the new Scum and Villainy faction. Scum and Villainy repurpose existing ships My girlfriend was interested in some of the ships offered by the "Scum and Villainy" faction, so we picked up the "Most Wanted" set along with a couple of extra expansion ships compatible with the Scum faction. Anyway, let's talk about the third (and final) faction from the first edition of X-Wing: Scum & Villainy.ĭespite having previously said that I wasn't interested in the "Most Wanted" expansion for Star Wars: X-Wing, we did end up buying it after all. I guess my decision on whether or not to purchase will be based on whether the new second edition mechanics, rule changes, and balance adjustments feel worthwhile. That's a nice gesture from Fantasy Flight, as it means that the hundreds of dollars that I've invested into X-Wing won't be rendered moot overnight. There will be optional "conversion kits" that you can purchase for each faction (Rebels, Empire, and Scum) that will make all the first edition expansions forwards-compatible with second edition. I'm not sure if I'll end up buying any second edition content, since I've already invested heavily into the first edition. With Fantasy Flight having recently announced a second edition of its X-Wing miniatures game, I thought I'd take one last stab at reviewing content from the original release (first edition).









Obscure 2 mega